Shotlist Week 2

[X] = needs 3D
[2D] = 2D animatic
[3D] = has 3D
[AN] = Combined animatics
[KF] = Keyframed
[IB] = inbetweened
[⭐] = finished / passed to clean up

WEEK TWO
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2.03 [2D] [X]
2.05 [2D] [X]
2.15 [AN] [KF] [IB] ⭐
2.16 [KF] [IB] ⭐
2.25 [AN] [KF] [IB] ⭐
2.27 [AN] [KF] [IB] ⭐
2.29 [AN] [KF] [IB] ⭐

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All Assigned shots 


I have continued to keep track of shot progress and where I'm at for all of my shots for week 2. I managed to complete all of the shots I was assigned for the second week of production except for shots 2.03 and 2.05, which I need the 3d animatic for still, but I did manage to finish several shots from scene 3 and 4 while I was waiting instead. 

[X] = needs 3D
[2D] = 2D animatic
[3D] = has 3D
[AN] = Combined animatics
[KF] = Keyframed
[IB] = inbetweened
⭐ = passed to clean up
❗ = can be worked on 

1.07 [Logo complete] [2D] ⭐
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2.03 [2D] [X]
2.05 [2D] [X]
2.15 [AN] [KF] [IB] ⭐
2.16 [KF] [IB] ⭐
2.25 [AN] [KF] [IB] ⭐
2.27 [AN] [KF] [IB] ⭐
2.29 [AN] [KF] [IB] ⭐
___________
3.06 [KF] [IB] ⭐
3.08 [2D] [AN] [KF] [IB]⭐
3.15 [AN] [KF] [IB] ⭐
3.16 [KF] [IB] ⭐
3.17 [KF] [IB] ⭐
3.20 [2D] [X]
3.21 [KF] [IB] ⭐
3.23 [2D] [AN] [KF] [IB] ⭐
3.31 [AN] [KF] [IB] ❗ (Wait for Water Sim)
3.33 [AN] [KF] [^combined with 3.31^] ❗ (Wait for Water Sim)
___________
4.05 [2D] [KF] [X] 
4.12 [2D] [X]
4.14 [2D] [X]
4.15 [2D] [X] [KF] [IB] ⭐
4.20 [2D] [X] [KF] ❗ (in between)
4.22 [2D] [X]                               
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push the intimidation of the waiter, leaning in more. With Pavo,  he should be very jumpy, starting with an exaggerated in awe pose, staring at Betty, then some of those quick and crazy smears on his face as he jumps to action, picking up the menu. His limbs flying in inconsistent directions
Really making it seem like he doesn't know where he's going or where he's going to end up before he lands on the menu
Really quick and really rough




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