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 Young girl delivers packages for her families crime group. She's delivering an important package for the group when she runs into an old lady who works at the shrine who the crime group wronged

she trips and it opens, the lady realizes its her. the girl goes to attack the woman but the woman places a spell on her. girl has to work for the old lady to get reverted while hiding it from the crime group. slowly learns more about the people around the old lady and how the crime group is hurting the city 

I was stuck on a storyline for a long time, so while I had plenty of ideas for visuals I really wanted a solid storyline to try build the visuals and elements of world building skills that Hayao Miyazaki uses in a similar way. In order to highlight the change from equilibrium (slum-like industrial city lifestyle) to the non equilibrium (mythical curses and transformations) I needed to make sure the distinction would be clear. I am looking for a way to do this in a visual sense.

My main inspiration for this has been Howls moving castle, and the contrast between idyllic country live and the industrial metallic castle that Howl resides in. Like miyazaki I want to be able to establish the world of the story through visuals, backgrounds, colour, composition and characters to build an immersive and complex world.

my current plan to work on the visuals of the project. 


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