Final Playblast animatic
I finalised to the best of my abilities the High polygon playblast of my animation. while there are plenty of things I wished I could have spent more time on, with all of the circumstances I am happy to just have something I can somewhat consider finished, even if it isnt rendered. I found working with 3D in maya was definitely a challenge for me, as I was pretty much an entire novice except for a handful of weeks we covered maya in the first year. 
I feel if I had the chance to make another character I would be able to improve on the work this year. distance learning definitely caused some hurdles in regards to motivation, as well as personally learning better in a classroom environment. having 4 weeks of delays also probably didnt help in the long run, but I was greatful to have a computer that could somewhat run maya. 
Animating was also a lot easier in comparison to 2D animation, but I like the fluidity and exageration that 2D can have. I want to continue to grow my 3D modelling and animation skills to a point where I can more confidently create models and animation, which I hope to continue moving forward.
Animating was also a lot easier in comparison to 2D animation, but I like the fluidity and exageration that 2D can have. I want to continue to grow my 3D modelling and animation skills to a point where I can more confidently create models and animation, which I hope to continue moving forward.
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