Jump Animation and planning shots
Today I worked a bit more on my jump animation, I'm still not 100% happy with the timing, but I wanted to move on and sort out the shots and what order I would be animating them in. at home I plan to create a playlist version of the jump. 
I broke down what happened in all of my shots so I would be able to remember which shot had what in it without having to go back to the play blasts. After that I ranked the shots by how difficult I think they might be to animate, as I plan to start with the easiest shots and work towards the more difficult ones.
I also need to finish all of the sets and props. currently all of the 3D modelling is dona and I believe I have UV unwrapped all the props and environments, so they're ready to be textured using substance painter, which I plan to have finished by Wednesday. I'll need to consider what I want in terms of lighting too, as while it is quite a sterile environment there might be some harsh shadows from the strong lighting, in particular the scene where Android_09 is under the table and looking under items like the couch and the bed.
Comments
Post a Comment