High Poly Modelling

Today I focused on weight painting my character and working some more on the high poly models I will need for my animation. I now just need to make a static scientist with a clipboard. as this will be over the shoulder then it wont need to be duper detailed, as I am mostly using it as a silhouette.
A lot of the furniture I want to represent a sterile and clean testing environment, but still not to look too low poly, so A lot of the furniture has a very uniform and square look, with the odd curved edge here and there
I also thought having slanted legs on the couch and table could add interest to the geometry while still matching what I wanted for the scene.
In the animatic the crayons were just squares, so these look much more accurate.
As the mat will have interaction and movement I wanted to make sure it had plenty of divisions so it wouldn't feel restricted to me.

The one thing I wanted to change with the table was the thickness of the legs, as I felt they took up a lot of space in the animatic, so I decided to alter its design to look more sleek and also fit the design of the couch. if everything goes according to plan I am hoping to get them UV unwrapped and textured by wednesday. I still need to tweak the weight painting on my model but overall I feel its not far from being finished.

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