3D animatic progress

This morning I managed to download Maya on my computer and so far it seems to be working pretty well so far. Had a small issue with my mouse as it wouldn't recognise clicking down on the scroll wheel, making navigating Maya physically impossible, so I run to the store to grab a fully working mouse before they closed.

Because I also have no way to access my Premiere file with the timing of every shot, I went back into toonboom storyboard and recorded the length of time and frames for every shot I still need to do. Until we gain access to the adobe suite I'll have to match up each play blast shot to this timeline so it will fit together when I get Premiere up and running.



I also need to make some graphics that will show up on the HUD
I'll end up overlaying these using Premiere, but while I can't use that currently I can work on some of the assets I'll need for the end product.

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