Dream Warrior fix ups
Shot P became a bit de-synchronized because one shot was moved on a peg and the shading layer wouldn't move with the peg. I duplicated the shade layer and moved it bit by bit so it would look like it was moving at the same time as the pegged animation underneath.
Shot R was also a quick fix, as I felt the shading was really messing and just didn't work with the shot. I spent a while trying to match the frames of shading to the peg animation but I couldn't find anything I was happy with, so I'm just gonna stick with the flat colours.
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