Ball bounce animation
This was the first animation of the ball bounce that we did. I really like the fluidity that frame by frame animation can have, and Its what Ive used mostly throughout the first semester. 
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Peg Animation
I found peg animation was a lot faster to do compared to individually hand drawn frames, and I gave the ball a slightly more complicated design and didn't have to redraw the extras for every single frame. I still find that it looks a little less fluid, and I do like the look of the first animation slightly more, but using the pegs to animate did save a lot of time, so when I start making my 2D animation I could choose shots that don't require as much fluidity to make things easier for myself.
I feel like I will try to use peg animation for animations that have less dynamic movement, but because I like the fluidity I'm going to try to do more frame by frame to create something I'm really proud of.
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