Mudbox

Today was our first day in mudbox, and I found it kind of similar to the layout of maya. Trying to navigate is a bit difficult at first but after a while I got the hang of the basic functions. I decided to sculpt a monsterish looking person first, and added features like gash wounds, horns and a scaly looking skin. I also created my own stencil out of a drawing I had done in my spare time and mapped it onto a sphere. 


I also messed around with the human model and used the joints feature to help articulate the limbs to manipulate the model, as well as his hands and face


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